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AI Insights · Timothy · April 2024

Top 5 Hypercasual Games on iOS in the Netherlands - Q1 2024

Explore the performance of the top 5 hypercasual games on iOS in the Netherlands for Q1 2024, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Hypercasual Games on iOS in the Netherlands - Q1 2024

In the first quarter of 2024, the hypercasual games category on iOS in the Netherlands showcased interesting trends in weekly downloads, revenue, and active users. Here's a breakdown of how the top 5 games performed.

Block Blast! from Hungry Studio saw fluctuating weekly downloads, starting with 14.3K in the first week of January and peaking at 26.5K in mid-February. However, downloads declined to 6.3K by the end of March. The game also experienced an increase in weekly active users, reaching 80.2K in mid-February before settling at 56K towards the end of the quarter.

Water Sort Puzzle: Get Color by Zephyrmobile experienced steady growth in both downloads and active users. Weekly downloads increased from 1.7K at the beginning of January to a peak of 6K in mid-February, while active users also rose from 6.1K to 13.2K during the same period. Weekly revenue showed a similar upward trend, reaching approximately $296 in early February.

Makeup ASMR: Makeover Story from Makeup Games for FUN had a notable spike in weekly downloads, reaching 10.9K in late January. Active users followed suit, peaking at 14.5K at the end of January. The game maintained modest weekly revenue, averaging around $30 throughout the quarter.

Paint the Flag by Mobsmile Yazilim Hizmetleri Limited Sirketi saw a high initial download rate of 11.2K in the first week of January, which gradually decreased to 1.1K by the end of March. Active users mirrored this trend, starting at 15.9K and ending at 7.8K. The game's revenue peaked at $262 in early January before dropping significantly.

Going Balls by SUPERSONIC STUDIOS LTD experienced consistent weekly downloads, fluctuating between 2K and 4K throughout the quarter. Weekly active users showed a slight decline from 14.6K at the beginning of January to 11K by the end of March. Revenue remained relatively stable, peaking at $146 in the first week of January and maintaining around $60-$80 in the later weeks.

Overall, these trends highlight the dynamic nature of the hypercasual games market on iOS in the Netherlands. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024